EffectsManager Methods |
The EffectsManager type exposes the following members.
| Name | Description | |
|---|---|---|
| Despawn | Manually de-spawn a particle effect. | |
| DespawnAll | De-spawn all particle effects. | |
| DespawnAll(String) | De-spawn all instances of a particular effect by name. | |
| DespawnAll(Component) | De-spawn all instances of a particular effect. | |
| Spawn(ParticleSystem, Vector3) | Spawn a ParticleSystem and pool it after it finishes. | |
| Spawn(ParticleSystem, Transform, Boolean) | Spawn a ParticleSystem and pool it after it finishes. | |
| Spawn(ParticleSystem, Transform, Vector3) | Spawn a ParticleSystem and pool it after it finishes. | |
| Spawn(ParticleSystem, Vector3, Quaternion) | Spawn a ParticleSystem and pool it after it finishes. | |
| Spawn(ParticleSystem, Transform, Vector3, Quaternion) | Spawn a ParticleSystem and pool it after it finishes. |