 | EffectsManagerSpawn Method (ParticleSystem, Vector3) |
Spawn a ParticleSystem and pool it after it finishes.
Namespace:
Kit
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntaxpublic static ParticleSystem Spawn(
ParticleSystem prefab,
Vector3 position
)
Request Example
View SourceParameters
- prefab
- Type: ParticleSystem
- position
- Type: Vector3
Return Value
Type:
ParticleSystemThe pool instance.
See Also