 | EffectsManagerSpawn Method (ParticleSystem, Transform, Boolean) |
Spawn a ParticleSystem and pool it after it finishes.
Namespace:
Kit
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntaxpublic static ParticleSystem Spawn(
ParticleSystem prefab,
Transform parent,
bool worldSpace = false
)
Request Example
View SourceParameters
- prefab
- Type: ParticleSystem
- parent
- Type: Transform
- worldSpace (Optional)
- Type: SystemBoolean
Return Value
Type:
ParticleSystemThe pool instance.
See Also