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EffectsManagerSpawn Method (ParticleSystem, Transform, Boolean)

Spawn a ParticleSystem and pool it after it finishes.

Namespace:  Kit
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntax
C#
public static ParticleSystem Spawn(
	ParticleSystem prefab,
	Transform parent,
	bool worldSpace = false
)
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Parameters

prefab
Type: ParticleSystem
parent
Type: Transform
worldSpace (Optional)
Type: SystemBoolean

Return Value

Type: ParticleSystem
The pool instance.
See Also