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DontDestroy Class

Marks the GameObject to be persistent across scenes.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          Kit.BehavioursDontDestroy

Namespace:  Kit.Behaviours
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntax
C#
public class DontDestroy : MonoBehaviour
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See Also