Kit.Behaviours Namespace |
| Class | Description | |
|---|---|---|
| AudioFader |
Attach it to a GameObject with an AudioSource and this component will allow you to play, pause,
stop, and change volume or clip with the volume fading in/out.
| |
| DestroyWithTime | Marks the GameObject for destruction after a specified time. | |
| DontDestroy | Marks the GameObject to be persistent across scenes. | |
| FadeIn | Fades the screen in on Awake. | |
| FollowTransform | Follow a Transform while keeping a certain distance. | |
| MoveInDirection | Move the Transform in a given direction. | |
| MoveRandomly | Keeping moving a transform towards a random position in a given area. | |
| OrbitCam | Orbits and zooms in/out a Transform around another one with gestures. | |
| OrbitTransform | Orbits the Camera (or Transform) around a given Transform. | |
| PanZoomRotateCam | Provides a robust gesture-oriented Pan/Zoom/Rotate functionality for a camera. Supports both orthographic and perspective modes. | |
| PoolWhenInvisible | Pool the object when it stops rendering on-screen. | |
| PoolWithTime | Pools the GameObject after a specified time. | |
| QuitOnBack | Quits the application when the Back button is pressed on Android. |