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ResourceManagerLoadMergedAsync Method

Overload List
  NameDescription
Public methodStatic memberLoadMergedAsyncT(ResourceFolder, String)

Load a resource asynchronously merging the game version with all the mod versions and cache it. Useful to allow modding of configuration files like Json.

If folder is Resources the base asset is loaded with Resources.Load. If it's not, it's parsed manually with the list of parsers registered.

Public methodStatic memberLoadMergedAsync(Type, ResourceFolder, String)

Load a resource asynchronously merging the game version with all the mod versions and cache it. Useful to allow modding of configuration files like Json.

If folder is Resources the base asset is loaded with Resources.Load. If it's not, it's parsed manually with the list of parsers registered.

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