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ResourceFolder Enumeration

Locations where game assets can be stored.

Namespace:  Kit
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntax
C#
public enum ResourceFolder
Members
  Member nameDescription
DataMain game folder.
StreamingAssets

The streaming assets folder where assets that should not be packaged can be stored.

  • Windows - .\StreamingAssets
  • macOS - ./Resources/Data/StreamingAssets
  • iOS - ./Raw
  • Android - jar:file://{Game APK}!/assets
PersistentData

The persistent data folder where local data can be stored.

  • Windows - {User}\AppData\LocalLow\{Company}\{Product}
  • macOS - {User}/Library/Application Support/{Company}/{Product}
  • iOS - /var/mobile/Containers/Data/Application/{GUID}/Documents
  • Android - /storage/emulated/0/Android/data/{Package}/files
ResourcesFolder(s) for in-game assets that want to be loaded dynamically. Get packaged with the game.
See Also

Reference