 | ResourceFolder Enumeration |
Locations where game assets can be stored.
Namespace:
Kit
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntaxpublic enum ResourceFolder
Members|
| Member name | Description |
|---|
| Data | Main game folder. |
| StreamingAssets | The streaming assets folder where assets that should not be packaged can be stored. - Windows - .\StreamingAssets
- macOS - ./Resources/Data/StreamingAssets
- iOS - ./Raw
- Android - jar:file://{Game APK}!/assets
|
| PersistentData | The persistent data folder where local data can be stored. - Windows - {User}\AppData\LocalLow\{Company}\{Product}
- macOS - {User}/Library/Application Support/{Company}/{Product}
- iOS - /var/mobile/Containers/Data/Application/{GUID}/Documents
- Android - /storage/emulated/0/Android/data/{Package}/files
|
| Resources | Folder(s) for in-game assets that want to be loaded dynamically. Get packaged with the game. |
See Also