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Kit.UI Namespace

Most common UI elements.
Classes
  ClassDescription
Public classDragCursor
A UI element that provides the cursor functionality for drag-&-drop operations.
Public classItem
A parent class for UI elements that wish to display data.
Public classItemList
Creates UI elements for a list of items. Instantiates an instance of Item for each one specified.
Public classObjectList
An ItemList that creates UI elements based on objects directly specified in the inspector.
Public classSceneReference
Public classSlot
A UI element that can hold an Item inside it.
Public classSoftReferenceT
A class that allows one to select assets in the inspector without hard-referencing them. Saves their path instead which can later be used to load with Load or manually with ResourceManager or Resources.Load(String).
Public classTimedWindow
A Window that hides itself automatically after a specified time.
Public classWindow
Base class for all screens. Handles animation, sound and events.
Public classWindowReference
Public classWizard
An in-game wizard where each screen is a Window (this is so each screen can have their own animations, events and data if desired).
Public classWizardChangeEvent
Class for screen change events. Parameters are: previous screen index, previous screen, new screen index and new screen, in that order.