 | ResourceManagerLoadUnmoddedAsyncT Method (ResourceFolder, String) |
Load and cache a resource asynchronously without regarding mods.
If folder is Resources the asset is loaded with If it's not, it's parsed
manually with the list of parsers registered.
Namespace:
Kit
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntaxpublic static UniTask<T> LoadUnmoddedAsync<T>(
ResourceFolder folder,
string file
)
Request Example
View SourceParameters
- folder
- Type: KitResourceFolder
The folder to load the resource from. - file
- Type: SystemString
The path and file-name relative to the folder.
Type Parameters
- T
- Type of the resource expected.
Return Value
Type:
UniTaskTReference to the resource, or
if it was not found.
See Also