AudioManagerPlay Method |
| Name | Description | |
|---|---|---|
| Play(AudioSource) | Spawn an AudioSource and pool it after the sound ends. | |
| Play(String, AudioClip) | Play an audio with a group's AudioSource. Create the group if it doesn't exist. | |
| Play(AudioSource, Vector3) | Spawn an AudioSource and pool it after the sound ends. | |
| Play(AudioClip, Boolean, Boolean) | Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping). | |
| Play(AudioSource, Transform, Boolean) | Spawn an AudioSource and pool it after the sound ends. | |
| Play(AudioSource, Transform, Vector3) | Spawn an AudioSource and pool it after the sound ends. | |
| Play(AudioClip, Transform, Boolean, Boolean) | Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping). | |
| Play(AudioClip, Vector3, Boolean, Boolean) | Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping). | |
| Play(AudioClip, Transform, Vector3, Boolean, Boolean) | Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping). |