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AudioManagerPlay Method

Overload List
  NameDescription
Public methodStatic memberPlay(AudioSource)
Spawn an AudioSource and pool it after the sound ends.
Public methodStatic memberPlay(String, AudioClip)
Play an audio with a group's AudioSource. Create the group if it doesn't exist.
Public methodStatic memberPlay(AudioSource, Vector3)
Spawn an AudioSource and pool it after the sound ends.
Public methodStatic memberPlay(AudioClip, Boolean, Boolean)
Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping).
Public methodStatic memberPlay(AudioSource, Transform, Boolean)
Spawn an AudioSource and pool it after the sound ends.
Public methodStatic memberPlay(AudioSource, Transform, Vector3)
Spawn an AudioSource and pool it after the sound ends.
Public methodStatic memberPlay(AudioClip, Transform, Boolean, Boolean)
Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping).
Public methodStatic memberPlay(AudioClip, Vector3, Boolean, Boolean)
Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping).
Public methodStatic memberPlay(AudioClip, Transform, Vector3, Boolean, Boolean)
Play an audio with a dedicated AudioSource and destroy it after it ends (if it's not looping).
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