 | SceneDirectorReloadScene Method |
Reload the active scene.
Can be await-ed upon.
Namespace:
Kit
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0
Syntaxpublic static UniTask ReloadScene(
FadeMode fadeMode = FadeMode.FadeOutIn,
Nullable<Color> fadeColor = null,
float fadeTime = 1f,
bool additive = false,
Action<float> onLoadProgress = null,
Action onLoadComplete = null,
Action onComplete = null
)
Request Example
View SourceParameters
- fadeMode (Optional)
- Type: KitFadeMode
How to fade? - fadeColor (Optional)
- Type: SystemNullableColor
Fade color. Default if not specified. - fadeTime (Optional)
- Type: SystemSingle
Time to take for fading. - additive (Optional)
- Type: SystemBoolean
Whether to load the scene additively. - onLoadProgress (Optional)
- Type: SystemActionSingle
Method to call when loading progresses. - onLoadComplete (Optional)
- Type: SystemAction
Method to call when loading completes. - onComplete (Optional)
- Type: SystemAction
Method to call when loading and fading (if applicable) completes.
Return Value
Type:
UniTaskA UniTask that emits when fading's done.
See Also